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Vectrex UFO!

Vectrex ROM (.bin file) for PC emulation or writable cartridge play on the Vectrex Console (CGE / Milton Bradley).

Vectrex Console

Play Vectrex UFO! Online!


Good Deal Games cartridge
Full Cartridge, Box and Color Manual Published and sold by Good Deal Games!


Download Get the ROM file — version 1.3

SCREENSHOT

Vectrex UFO! screenshot

Game Documentation

John A. Reder Presents — Vectrex UFO! v1.0.2

Vectrex UFO was inspired by "UFO!" for the Odyssey2 System which was developed by Ed Averett and released in 1981. Vectrex UFO is not a direct port of UFO!. Another version of UFO was also written for the Atari 2600 and is available in cartridge form from 2600connection.com.

Controls:

  • Joystick — Move Player's spaceship
  • Button 1 — Shoot laser (also serves as shield when not fired)
  • Button 4 — Game Menu / Pause (Press [1] Return or [2] Reset)

UFO Types:

  1. Drifts randomly in space
  2. Hunter-killer with search and destroy capability
  3. Light-speed starship armed with computer-guided buzz-ball energy missiles

All three types disintegrate if hit by your lasers or if they come in contact with your force field.

Scoring:

  • Bomb UFO — 1 point
  • Hunter-Killer — 3 points
  • Light-Speed Starship — 10 points

Skill Levels:

Level Trigger Bombs Hunter-Killers Starship Buzz-Balls
1 Start 4 normal 1 Short range
2 3 Starships destroyed 5 normal 1 Short range
3 6 Starships destroyed 5 normal 1 Middle range
4 9 Starships destroyed 6 normal 1 Middle range
5 12 Starships destroyed 5 normal + 1 fast 1 Long range
6 (max) 15 Starships destroyed 5 normal + 2 fast 1 Long range

Strategy Tips:

  • Stay away from edges — if your shields are down you could die from a UFO entering the screen!
  • You cannot shoot down buzz-balls fired by Killer UFOs. Run!
  • If you shoot a Killer UFO its buzz-ball dies with it — get to the Killer UFO first!
  • Hide behind a UFO to shield you from buzz-balls fired by the light speed starship!
  • Your shield is strongest relative to the laser dot circling it when not fully charged
  • Your shield is down when you fire, and won't start recharging until the bullet runs its course
  • UFOs explode when shot and can cause chain reaction destruction if other UFOs are nearby!